FREE at least! I’ve been working on picture for a certain contest (which you can see above) and was quite busy lately, because of that… and many other things. Anyway now I can at least do things that I have to do, considering my game. Basically, what I need to do now, is a picture book… which is going to be quite a chore. I could add some new events instead, but to keep my plans valid, I have to do things methodically, unfortunately. Also I have to do some stuff for “N’Oubliez Jamais” fangame in a spare time… It’s going to be quite a tiring day, I guess.
Today and for next few days it’ll be raining around here. It’s actually good. Maybe feelings and ideas from the past will be reborn with that…
Just revealing what’s the current main theme. Music done by nubbinownz. Here’s the link to the audio on his profile:
This one’s going to be a little screenshot dump, along with a bit of explanation. Most of all, I’d like to show difference between first, and current game.
It’s first screenshots compilation. It mostly show difference in graphics quality. Also, this show how concept of wandering changed. Previously city was just looped, to make it seem endless. In new version, exploring is more like in “River City Ransom” for example. Basically, every street is on separate map now. Instead of looping one map, I’ve just placed teleports on the boarders of map, where looping should occur. Anyway, exploration became more confusing that way, so I’ve added an event, where you can get yourself a map. Also, I’ve changed old ‘billboard’ event to TV event, as you can see.
Here is another of events - Mirror event. In previous game it wasn’t necessary to get that. Now thought, it is part of main route. This also show how I’d like cutscenes to look like.
And lastly, the newest update - Closed Space event. In new version I’ve added parallax scrolling in the background, and fog scrolling in front, to give it a sense of depth. However, this event made me seriously consider changing current bgm, as I’ve picked new one - different from the first game.
Well, for now that should be all.
Long time ago, probably influenced by quite depressing weather, that lasted for few days I’ve decided to create a certain game in which I wanted to reflect my thoughts at that time. At first it wanted to just create an abandoned, seemingly endless city in which player would wander around. It was supposed to be just a pointless “game” at that time. When I seriously started working on it, I began to come up with some ideas for events. Later on, I menaged to make something, vaguelly resembling a plot. Work was going on well for a while. But at some point, I just somehow neglected whole game, and it was left unfinished.
Few years later, I felt like I should try finish making this game. I dig out some of my old notes holding vague informations about plot and tried to somehow improve it beforehand. But rather than improve current plot, I came up with story, explaining how main heroine ended up in place from Divinity Fatum. That’s how idea for the prequel game was born, and that’s how I started working on Divinity Fatum :Birth:.
In theory, :Birth: was supposed to be more linear and story-like, but I wasn’t really that concerned about that. I just wanted to tell a certain story. However, I couldn’t really use graphics from the first game, as first - they didn’t fit the atmosphere of the game, and second - I wasn’t finding them appealing anymore. Thus I’ve created most of the graphics from scratch once again, and slowly worked on the game. I was also polishing the story alone, and in the meantime I came up with something, that could be called a final part of the series. The idea of Divinity Fatum Trilogy was born that way. However, shortly after my joy of coming up with almost complete plot, I’ve meet with some technical problems so bothersome that they made me neglect :Birth: as well. Thus, second game was abandoned in it’s early stage, while the final one was never even created.
Few more years have passed and now here I am - once again returning to Divinity Fatum. This time I’ve decided to recreate first game and merge ideas from all three games into this one. First thing I did was switching from RPG Maker XP to RPG Maker VX Ace. Both have flaws, but Ace seems to let me avoid certain technical problems, that I had while making previous games. I changed story a bit to suit the current idea, and added some new things overall. Also, because my skills got better over all these years, and I’ve gained a lot of experience in the meantime, working on this game seems to go very fluid. I hope that this time I won’t fail.
Like in all my previous games, I try to do as much by myself, as possible. I do graphics on my own, and try to avoid using too many custom scripts. Unfortunately I suck when it comes to making music. I can do some - true that, but it’s quality isn’t good enough. Newgrounds comes with help here, as it’s audio portal is really something and I can honestly recommend looking for music there. However I’d love to have original music as well, but I’ll work on it later, eventually.
In the end, here are links to the previous, unfinished games. These may give you a vague idea of how the current project may look like:
Divinity Fatum - http://www.mediafire.com/?q14ccqzq1or4yi3
Divinity Fatum :Birth: - http://www.mediafire.com/?d7za12023rfe2zh