Final version won’t appear soon, unfortunately. The reason for that is that I have newborn daughter and I won’t be able to do much of anything for a longer time. Of course that doesn’t equal abandoning this game. This game also means a lot for me and I’d like to see it completed. It will just take time - a lot of time.
Hm… There wasn’t any clear, definite inspiration here. That is, because initially every act of the game was supposed to be separate game, ergo every act was inspired by something different. However, as stupid as it may sound, it all probably started because of rain. There was some period few years ago when rain was raining pretty much non-stop. I was quite into ambient music that time as well. It gave me strange feeling - I was kinda sad, but at the same time i felt hm…peaceful. These feelings gave me an idea - “why not make a game, where others could feel this strange, yet calming state?”. With that on mind, I made first Divinity Fatum game ever - pretty much “Walk Around In The Rain Simulator”. However later on I started to add some more events, which at first were supposed to be a mere mindf*cks. While thinking out new ideas, I came up with most important one - being pretty much core of the plot: making Protagonist god-like character and turning world into god’s dream. After that, I added some more events to build up something reassembling a plot. Luckily, events made before coming up with ‘god idea’ were done in such way that I could easily make them work with plot as well (for example, one of the first events, where protag is asked about “what kind of world is she wishing for” was made before implementing ‘god’ part). As for second act (Birth), at first it wasn’t even supposed to be linked with Divinity Fatum. It was supposed to be a different game whatsoever. Only reason why it got pulled into Divinity Fatum was that I decided to use Sophia as main character. This decission however made me ask myself a question: “If I’m gonna use her in this game, and she’s in Divinity Fatum as well, then how should I connect these two games?”. Thus, I decided to make this part a prequel to Divinity Fatum, where we learn how she landed in the Endless City. As for the events from second act, they were losely based on my observations made in high school. I could even say, that Sophia’s struggle to create a better world is somewhat my own story.
Wow… such a wall of text…
Happy Halloween, everyone! (yea, kinda late but whateva).
Here’s this crazy chick from Stab Town as a treat >:D
are you talking about the rebirth version/june version? to be honest, the latest version’s whispers creeped me out soooooo bad
depends which version you mean? the very first release of divinity…
I’ve been wondering… do you mean that ‘scream’ that shadow does when you find it and interact with it in the city, or just sounds that play in the bg after collecting a note on street 6? Because only the first one got changed, and not really to be less scary or something, but to prevent bleeding from player’s ears upon hearing that screech.